In An Approximation to the Aliasing Effect, Part 1: The Origin I revisited some basic concepts about the aliasing effect, though I did it from a more visual than theoretical perspective. This second ...
Previous articles in Planet Analog make mention of the “aliasing effect.” Most EEs agree in the importance of the aliasing effect as a noise source and take for granted that anti-aliasing filters are ...
Prev 1 - Displays 2 - Anti-Aliasing 3 - Super-sampling and Multi-sampling 4 - Anisotropic Filtering 5 - Example: Half-Life 2 6 - Conclusions Next Anti-aliasing, then, is a method of making images look ...
NVIDIA's transparency anti-aliasing uses sub-pixel samples to anti-alias alpha-textures. NVIDIA support it in G70 using both multi-sampling (depth samples) and super-sampling (texture samples) using ...
Sampling a signal causes the original signal spectrum (blue) to create sum (purple) and difference (red) frequencies around the sampling frequency, fS. When the difference signals fall into the ...